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SullyGnome - Twitch stats and analysis

Average viewers rank:
672nd (
371)
Peak viewers rank:
390th (
18)
Average channels rank:
2,644th (
1,469)
Peak channels rank:
1,961st (
1,071)

Growth by channel follower size groups for Olympic Games Tokyo 2020: The Official Video Game in September 2021

 

Growth, as percentage of original size by channel follower size groups for Olympic Games Tokyo 2020: The Official Video Game in September 2021

 

Follower growth for large channels which played Olympic Games Tokyo 2020: The Official Video Game in September 2021

Channels are ordered by growth and the average of each 5% is shown (i.e. 100% on the chart is the average gains of the top 95-100% of channels). A channel must have played at least 4 hours of Olympic Games Tokyo 2020: The Official Video Game to be included. All gains by the channel are included, not just those playing Olympic Games Tokyo 2020: The Official Video Game.
 

Follower growth for medium-large which played Olympic Games Tokyo 2020: The Official Video Game in September 2021

Channels are ordered by growth and the average of each 5% is shown (i.e. 100% on the chart is the average gains of the top 95-100% of channels). A channel must have played at least 4 hours of Olympic Games Tokyo 2020: The Official Video Game to be included. All gains by the channel are included, not just those playing Olympic Games Tokyo 2020: The Official Video Game.
 

Follower growth for small-medium which played Olympic Games Tokyo 2020: The Official Video Game in September 2021

Channels are ordered by growth and the average of each 5% is shown (i.e. 100% on the chart is the average gains of the top 95-100% of channels). A channel must have played at least 4 hours of Olympic Games Tokyo 2020: The Official Video Game to be included. All gains by the channel are included, not just those playing Olympic Games Tokyo 2020: The Official Video Game.
 

Follower growth for small channels which played Olympic Games Tokyo 2020: The Official Video Game in September 2021

Channels are ordered by growth and the average of each 5% is shown (i.e. 100% on the chart is the average gains of the top 95-100% of channels). A channel must have played at least 4 hours of Olympic Games Tokyo 2020: The Official Video Game to be included. All gains by the channel are included, not just those playing Olympic Games Tokyo 2020: The Official Video Game.